Friday, 11 October 2013

Quest Basic And 3D Menu Test


This is an example of my basic quest system at its amoebal stage in development. The video shows an acceptable quest, a trigger zone which completes that quest and a "press e to activate" third quest which i've attached a collection quest to with a counter in the top left hand corner showing how many have been picked up. 


Ive been working on a 3D menu which rotates (it rotates cleanly in unity but the video is missing some frames so it appears to jump) pressing enter will return a debug.log message depending on the menu's rotational value. 0 being inventory, 90 degrees being settings...etc... its parented to the main camera and will spawn by pressing "i" and despawn by pressing "i" again. I've attached a basic animation to the FBX which triggers when the selected object is at the top.