While i was away in Norway i only had my sketchbook and some pens, so i sketeched some rough outlines for the way the first level could look thinking about critical path and off-path objectives roughly as well as utilising the scale that is one of the major selling points of this game.
To get an idea of the vibrence i played around with colour while sketching a few of these designs (all different so far)
Some major parts of the mud maps I expanded on by doing perspective concepts for scale and a better idea of what the world might look like