Josh has been working on a battle system for the turn-based element of our game. In this video you can see that the health bars react to damage and there's several moves. Josh plans on making a larger scaled battle system eventually to incorporate the three main characters. For now they're pills...
Matt has and will continue to work on the puzzle mechanics for our entire game. This is a physics test using triggers in Unity for a collision puzzle.
This is where our blockout is on the 5th of september 2013. Using DX11 lighting and no working mechanics (other than the little character's animations and movement which at this stage are just basic Unity.)